Le Digger Golden Reveals: How the Slot Pays Them in 10 Steps
In short: Le Digger's golden reveals are the slot's coin payouts: a position dug down to Layer 3 turns gold and, once the grid settles, shows a coin worth between 1x and 500x the bet, a Green or Gold Clover, or a Collector.
Every golden reveal runs in the same order: dig, settle, reveal, multiply, collect, add up. A golden position can turn over a coin, a clover or a Collector, and inside Dig It a Blast Bar strips out the cheapest coins altogether.

Note: A golden reveal is the second half of a Le Digger round. Ten steps take a win down to Layer 3 and back up as cash, all inside the same round, before the total is paid. We took the order from the client's rules; our 100 logged rounds at €2.00 record the dig and the cash payout, not every step in between.
Table of contents
- The Steps, in Order
- Le Digger's Three Layers
- How Positions Turn Golden
- Dynamite and the 2x2 Square
- Golden Coin Tiers at €2.00
- Clovers Multiply, Collectors Gather
- Golden Reveals in Our 100 Rounds
- Seven Golden-Paid Rounds, as Logged
- Dig It's Blast Bar: 85, 100, 115
- After the Bar Fills, No Bronze
- Tomb Service and Gold Digger
- What the Golden Layer Doesn't Tell
- Key Terms Used on This Page
The Steps, in Order
Follow these steps in order; each one is a single action with the control it uses.
Step 1: Land a Cluster
Five or more matching symbols touching horizontally or vertically make a win, paid at once from the paytable: at a €2.00 bet, from €0.40 for five card symbols to €400.00 for fourteen or more lanterns.
Step 2: Clear the Winning Type
Every symbol of the winning type that took part leaves the grid along with one layer behind it; a new layer appears and fresh symbols fill the gaps.
Step 3: Repeat Until Nothing Pays
The removal runs again after every new win, so one position can lose Layer 1 and then Layer 2 in a single round and reach Layer 3.
Step 4: Wait for the Dynamite
Once the grid settles, Smokey may throw 1 to 5 sticks; each clears a 2x2 square and one layer, and a stick that hits a Wild Dynamite blows a 3x3 square that can set off the next one.
Step 5: Spot the Gold
A position dug through to Layer 3 glows gold, and from then on neither thrown dynamite nor Wild Dynamite can touch it.
Step 6: Reveal the Special Symbols
With every regular win and stick of dynamite handled, each golden position turns over a Bronze, Silver, Gold or Diamond coin, a Collector, or a Green or Gold Clover.
Step 7: Apply the Clovers
A Green Clover multiplies coins and existing Collectors on adjacent squares, a Gold Clover every coin and existing Collector on the grid, each by x2, x3, x4, x5, x10 or x20.
Step 8: Fire the First Collector
Collectors go one at a time, top to bottom and left to right, and each stores the value of every coin and every Collector already activated.
Step 9: Reveal Its Squares, Then Fire the Next
The golden positions that Collector gathered turn over new special symbols, the clover step runs again, and only then does the next Collector fire.
Step 10: Add It All Up
All coins and Collectors are summed and multiplied by the bet; at €2.00 a lone Silver 5x coin is worth €10.00.
Le Digger's Three Layers
Le Digger's three layers are two of ordinary symbols over one of golden positions, and only that third layer pays in coins. Layers 1 and 2 carry the ordinary symbols, Wild Dynamite and FS scatters. Layer 3 holds nothing but golden positions.
That design turns every win into a shovel. A cluster pays first, then takes its symbols and a slice of stone with it, which is why a round with several chained wins leaves the grid riddled with cracks.
How Positions Turn Golden
A position turns golden when it has been cleared twice: once through Layer 1, once through Layer 2. That is our reading of the rules, which remove "one Layer of the grid behind those symbols" per win. The second clearing can come from a fresh cluster in the same chain, so a single busy round can open several golden squares at once.

One square, two clearings.
The cracks are the tell. On the grid they mark every spot a win has just emptied; the next layer slides in underneath.
Dynamite and the 2x2 Square
Each stick of dynamite clears a 2x2 square plus one layer, the second way down to the gold. After the grid settles there is a chance that Smokey throws 1 to 5 sticks. A stick landing on a Wild Dynamite makes that symbol explode across 3x3, which can chain into another Wild Dynamite inside the blast.

Two limits apply. If two sticks hit the same position, only one layer goes. FS scatters and Layer 3 cannot be hit at all, so dynamite opens golden squares without ever destroying one.
In our 100 base rounds Smokey threw dynamite once, in round 31. That round paid €13.20 in all, cluster wins and golden reveals together; our log does not split the two.
Golden Coin Tiers at €2.00
| Coin | Values in the rules | Worth at the default bet | Where it can appear |
|---|---|---|---|
| Bronze | 1x, 2x, 3x, 4x | €2.00 to €8.00 | base game, Tomb Service, Dig It before its first Blast Bar fill |
| Silver | 5x, 6x, 7x, 8x, 9x, 10x | €10.00 to €20.00 | every mode until Dig It's second fill |
| Gold | 20x, 30x, 40x, 50x | €40.00 to €100.00 | every mode until Dig It's third fill |
| Diamond | 100x, 150x, 250x, 500x | €200.00 to €1,000.00 | every mode |
Figures as recorded on ; the studio can change its game, rules or server answers without notice.
The rules list the possible values but never how often each one comes up. Inside a tier, 5x and 10x are both "Silver". How the game picks between them stays unpublished, so we will not guess.
Clovers Multiply, Collectors Gather
Clovers act before Collectors. The order matters. A Green Clover multiplies coins or existing Collectors on adjacent squares; a Gold Clover reaches every coin and existing Collector on the grid. Both use the same six values: x2, x3, x4, x5, x10 and x20, which the rules call multiplicative.
The arithmetic gets large fast. A Gold Clover at x20 over a single 500x Diamond makes 10,000x, two thirds of the 15,000x ceiling.
Collectors then fire one at a time, top to bottom, left to right. Each one stores the value of every coin and every Collector that has already fired. The positions it collected reveal again before the next Collector goes, so one Collector can trigger a second wave of coins, clovers and Collectors.
Golden Reveals in Our 100 Rounds
Golden reveals paid in 7 of our 100 rounds at €2.00. Those seven carried the session. Together they returned €135.60 of the €197.60 we got back, 68.6%. The other 27 winning rounds, all cluster wins without a golden payout, averaged €2.30.

Seven Golden-Paid Rounds, as Logged
| Round | Paid in the round | Multiple of the bet | Extra event in the log |
|---|---|---|---|
| 31 | €13.20 | 6.6x | dynamite thrown |
| 34 | €46.00 | 23x | a multiplier step |
| 42 | €15.20 | 7.6x | none |
| 51 | €9.60 | 4.8x | none |
| 52 | €15.20 | 7.6x | none |
| 88 | €16.40 | 8.2x | none |
| 92 | €20.00 | 10x | none |
Each total includes the cluster wins that dug the squares open. Round 34, our best, is also the only one where the log records a multiplier step.
Dig It's Blast Bar: 85, 100, 115
Dig It's Blast Bar fills at 85, then 100, then 115 removed symbols, and each fill lifts the cheapest coin by one tier and adds 5 free spins. Every symbol removed from Layers 1 and 2, by a win or by dynamite, feeds the bar. It keeps its progress between spins until full.

The first fill sets Silver as the floor, the second Gold, the third Diamond. By our reading of the rules, which reset the bar after each fill, reaching Diamond takes 300 removed symbols in one bonus (85 + 100 + 115); the rules never print that total.
Only one activation can happen per free spin. FS symbols cannot land in Dig It at all, so the Blast Bar is the bonus's only source of extra spins.
After the Bar Fills, No Bronze
Once the Blast Bar fills for the first time, Dig It reveals no bronze coins at all. The coin ladder at the edge of the grid then shows three tiers, Silver, Gold, Diamond. Every golden reveal draws from those.

We bought Dig It twice at €500.00 on a €2.00 bet; one buy went into the Gamble, the other we played out. That one paid €288.80, or 144.4x; one of its spins alone paid €49.03. That was still 57.8% of the price, a fair reminder that a richer reveal table does not guarantee a profitable bonus.
Tomb Service and Gold Digger
Tomb Service and Gold Digger dig the same way as Dig It; the difference is who throws the dynamite, and when. Tomb Service, from 3 FS, stores every winning Wild Dynamite in a Dynamite Collector, then throws the lot on its last free spin. Gold Digger, the 5 FS "Hidden Epic Bonus", throws 5 sticks on every spin. Its reveals skip bronze entirely.
Gold Digger cannot be bought. In both bonuses, 2 more FS add 2 spins and 3 add 4.
What the Golden Layer Doesn't Tell
- The rules print no chance of reaching Layer 3 in a given round; our 7 in 100 is a count, not a rate.
- Values inside a coin tier come with no weights, so the average golden payout cannot be worked out from the rules.
- Large wins can show on screen in an abbreviated form that "may be rounded down", per the rules, though the amount paid is never less.
We do not recommend Dynamighty FeatureSpins as a shortcut to golden squares. Each spin guarantees 1 to 5 sticks of dynamite at €150.00 on a €2.00 bet, 75 times a normal spin. The rules print a 96.27% return for it, 0.01 points above the base game.
Key Terms Used on This Page
- Layer 3
- The bottom of Le Digger's three-layer grid, made only of golden positions; neither thrown dynamite nor Wild Dynamite can reach it.
- Golden reveal
- The moment a Layer 3 position turns over a coin worth 1x to 500x, a Collector or a clover.
- Green Clover
- Multiplies coins and Collectors on adjacent squares by x2, x3, x4, x5, x10 or x20.
- Gold Clover
- Multiplies every coin and Collector on the grid by one of the same six values, up to x20.
- Collector
- Gathers the value of every coin and active Collector, top to bottom and left to right, then sends those positions to reveal again before the next Collector fires.
- Blast Bar
- Dig It's meter of removed symbols: 85 to lift the cheapest coin to Silver, 100 to Gold, 115 to Diamond, each fill adding 5 spins.
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